Performance optimization & increased gameplay variability
Towers and Workshops » Devlog
- Performance optimization
- KurisuRenderer (Vulkan backend): reduced VRAM usage, improved multi-threading and implemented QML scene graphical cache
- MisakaRenderer (OpenGL 4.5 Core backend): fixed sending texture handles to shaders
- Optimized game scripts
- Gameplay changes
- Tower upgrade points are now sell-able
- Improved trade UI: added display for town resources and summary
- Auto attack of units is now switchable
- Trade with neutral towns was nerfed. It's impossible now to get unlimited luxury in super early game
- Luxury efficacy was slightly reduced, because more ways to get luxury have been added
Files
towers_and_workshops_ArchLinux.zip 55 MB
Nov 09, 2021
towers_and_workshops_src.zip 52 MB
Nov 09, 2021
towers_and_workshops_Ubuntu_20.04.zip 62 MB
Nov 09, 2021
towers_and_workshops_Win64.zip 82 MB
Nov 09, 2021
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Towers and Workshops
Defend! Upgrade! Dominate!
Status | In development |
Author | Alessa Digital |
Genre | Strategy |
Tags | 3D, Local multiplayer, Open Source, PvP, Singleplayer, Tower Defense |
Languages | English |
More posts
- Trade and some tweaksOct 25, 2021
- Big update for Towers and WorkshopsOct 19, 2021
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