Trade and some tweaks


  • GLSL shaders preprocessing fix;
  • Changed color correction;
  • Renamed stone monsters (from "Alive stone" to "Living Stone");
  • Improved siege UI:
    • The neutral player's resources and everything associated with them will no longer be displayed;
    • 'Besieger' and 'Guardian' panels was swapped, so 'Guardian' is now on the left side, and 'Besieger' - on the right. With default camera angle, besieging units are spawning on the left side of screen and goes to the right, so it's more intuitive to see the widgets on these sides;
  • Upkeep of the Foundry has been slightly reduced, to be roughly in line with the other factories;
  • New bonuses for besieging players: small armor and small weapon (cheaper and weaker than their "large" versions);
  • New game mechanics - trading with neutrals or other players:
    • Player can offer a trade deal to any foreign town;
    • Trade requires visitor in the town;
    • Neutrals accept or reject trade offers at the beginning of each turn
    • Towns under a player's control accept or reject trade offers at the start of their owner's turn;
    • Aimed to make the economy of the game more flexible and to introduce peaceful interaction between players;

Files

towers_and_workshops_ArchLinux.zip 55 MB
Oct 25, 2021
towers_and_workshops_src.zip 52 MB
Oct 25, 2021
towers_and_workshops_Ubuntu_20.04.zip 62 MB
Oct 25, 2021
towers_and_workshops_Win64.zip 82 MB
Oct 25, 2021

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